What email address or phone number would you like to use to sign in to Docs.com?
If you already have an account that you use with Office or other Microsoft services, enter it here.
Or sign in with:
Signing in allows you to download and like content, and it provides the authors analytical data about your interactions with their content.
Embed code for: ISC351:Computer Games Final Report
Select a size
The final report for out Computer Games class.
Computer Games Final Report
In this computer games class, we learned about various topics within games and game technology. We learned A) Introduction to entertainment system. In this part of the course, we learned that entertainment systems are computer systems that are meant for humans to interact with and have fun/play with. We also explored a little bit about how these computer systems were in the past versus how they are now and how new technologies have allowed for more to be done such as VR. We learned about the history of play and its early roots when we examined things such as cave paintings during the first week of class. We also looked into the meaning of play, the different kinds of play, and the six elements that make up play. Aside from that, we also explored the difference of the word play in Japanese and English and found out that there are some differences. In Japanese, “asobu” means to play but in their context, it is strictly to have fun so a rough translation into English is more or less “to go have fun”. On the other hand, English “play” encompasses many meanings such as “let’s play chess”. In Japanese, “asobu” would not be used when someone wants to say “let’s play chess”. Another good example is also athletes. When we refer to an athlete’s job we say, for example, “He plays basketball”. The use of play in this context does not exist with Japan’s “Asobu” either.
We also learned about B) entertainment technology and media, art, science communication. In this section we explored many different technologies that can be and have been used in creating games. In this section we explored technologies that were also presented in various expositions related technology. We also learned about some of professor Akihiko Shirai’s great works including things such as the Fantastic Phantom Slipper, Labyrinth Walker, and Wii Media series. We also learned about another incredible invention; The Multiplex. With this device, it is possible to overlap two screens and with special polarized glasses, you can see one screen. Take off the glasses and you can see the other screen. Such a device works well for translating languages, before and after pictures etc…. We also looked at eye tracking technology towards the end of class and learned how it works. The device tracked your eye movement on a screen and drew a dotted line in the direction you moved your eyes up until where you stopped. Such technologies are currently in use in systems such as the new Nintendo 3DS which uses the positions of your eyes to fix the 3D effect so that it does not look fuzzy.
The last thing we learned was C) Tools and thought experiment. This one had to deal more with us, the students, and how we can think of and what we can use for game technologies. For example, we had to come up with our own multiplex slide idea and how it is related to play. Aside from that we also had to take some of the professor’s works and reinvent them into something more modern that can be applicable to modern day systems. All these assignments turned us into better critical thinkers when thinking of ideas for our own game technologies. It showed us that it’s harder than it really is and there are many things that have to be accounted for as well as having to think about the audience and whether or not the user experience will be good or bad. As an example, when I had to turn one of the professor’s projects into something that would fit the 2016 game technology scene, I went through about four different versions of my idea and even then it was not perfect. We also explored various tools but the biggest was PlayCanvas and Multiplex. We learned about playcanvas and how to make simple games on it and learned a little bit about how game editors work. With the Multiplex, we had to figure out how to tie our idea and the concept of play together through an idea that utilized the Multiplexer.