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Microsoft Design Expo 2009
Awareness of trends/themes across students & international design community
Foster long term relationships with top design schools.
2009 Topic: New Ways of Working
Art Center College of Design, Pasadena, California
Karen Hoffman, Brian Boyl <> Craig Hally-XDR
Central Academy of Fine Arts, Media Lab, Beijang, China
Jun Fei <> Dave Vronay-ATC Beijang
Carnegie Mellon, Department of Design Shelley Evenson, Bruce Hanington <> Monica Gonzales- Office Design
University of Washington, Interaction Design Division Axel Roesler <> Georg Petschnigg-Pioneer Labs
Universidad Iberoamericana, Mexico City Jorje Meza Aguilar , Arie l Mendez <> Andy Cargile-Hardware , Sanders Viegers -Office Design
Dundee University, Scotland, UK
Graham Pullin, Jon Rogers <> Richard Banks-Microsoft Research
New York University, Interactive Telecommunications Program
Nancy Hechinger <> Lili Cheng, Microsoft Research
Select schools, MSFT liaisons, & topic
Schools receive small $ grant
Semester long course
Team-based interdisciplinary projects
7 schools, 3-8 team based projects per school
Iterative design process
One team selected by school to present @ Microsoft
Liaison from Microsoft design / research community
Students team present 10 minute “elevator pitch”
Product concepts not products ;-)
Feedback from our critics:
Joy Mountford: Founder IDBIAS
Michael Kasprow: CoFounder Trapeze Media Limited
Brady Forrest: O’Reilly Media and Research
Chris Pratley: General Manager, Office Labs, Microsoft
A software service and social
networking tool that connects users
with other people and trusted
information, so they can learn to be
Leanne Libert, Phil Robinson,
Kara Tennant, and Alexander Cheek
indigo A communication service that connects people to the ideas and events they want to learn about through other people, context awareness, and direct manipulation interface Renna Alyassini, Julina Golze, Paul Robare, Steve Selzer, and Kyle Vice
markit An application that helps users reflect on their consumer behavior, & align shopping decisions with priorities… even as their priorities change over time Chris Michaelides, Wiebke Poerschke, Wei Zhou, and Marina Posniak
http://micropedia/Design_Expo_2008 Lilich @ microsoft.com
You are invited to the 4th annual Microsoft Research Design Expo!!!!
The 2007 design expo explores how health and wellness can be improved via use of technology, from promoting wellness and life balance, to addressing difficult health related issues, to addressing healthcare systems and tools. Projects reflect the local culture and healthcare issues, from Brazil, to Hongkong, to India, to the Netherlands, to the United States.
The goal of the Microsoft Research Design Expo is to build long term relationships with top design schools around the world, and identify trends in a particular topic of interest.
Each school holds a class, where student teams identify problems and prototype solutions.
Participating schools then choose one team per school, to come to Microsoft to present their work at the Microsoft Research Faculty Summit.
This program is sponsored by MSR, and is run in collaboration with the design & user research community across Microsoft.
Please feel free to forward this mail, and please come and show your support for the design community!
Lili, Curtis, Bill, Steve, Surya, Kentaro, Marieke, Brian, Georg, & Mike
Hibee for every working beeing.
Work collaboration of freelancers is everyday more complex. Hibee is a system that allows multiple users to create, develop and share information for specific freelance projects. It gives people the power of mobility, operability, and data sharing. Hibee represents a new way of working, any time and anywhere.
This Project analyses the complex situation of the micro bussiness in Mexico. It is a system, applications for cell phones, that facilitates and support the start up and development of our country’s micro, bussiness economy.
Work Recognition System (WRS)
Lack of work recognition is a problem in Mexico City. Motivating and keeping employees, in the services industry, requires effective management but also a good system to motivate and reward them. WRS develop a gadget and an awards system game to motivate positive behavior among service workers.
You can check the last presentation at: http://www.dis.uia.mx/proyectos/microsoft_work/WRS/index.htm
The team members are:
Carlos Kaim email@example.com (male)
Hatsumi Satohatsumisato@gmail.com (female)
Paolo Messinapaolomessinap@gmail.com (male)
María Fernanda Legaspi firstname.lastname@example.org (female)
BeanCounter is a service that helps you track and manage your expenses. Using a two dimensional barcode and readily available mobile software, you can snap a picture of your receipt and instantly capture your transactions. BeanCounter categorizes and saves all the information for you and even lets you export your data to your favorite expense tracking or financial software. Take control of your finances and never worry about losing a receipt again with BeanCounter.
Punchcard is a proposal for a membership service targeting freelancers, independent workers and others who do not work in tradition offices. Punchcard membership would give members access to a network of co-working spaces. In addition, Punchcard membership would offer access to an online “dashboard” communications/social networking platform, that appears on members’ computers when they log into the WiFi at a Punchcard location. The platform draws on elements of Twitter, social networking sites, and instant messaging, but is location-based, so that members can see who else is in that space at a given time, and view their profiles. Punchcard platform is meant to facilitate serendipitious interactions between Punchcard members with the goal of potential networking and collaborative opportunities.
Goofy Tools for Serious Work is a new vision of high-tech tools for the office, our group's response to the Microsoft 2009 Design Expo challenge entitled "New Ways of Working." Goofy Tools seeks to create a new generation of office products that make us even more productive by addressing not only our need to work, but our need to play as well. By taking into consideration the ways that we interface with computers as well as our need to play to foster creativity and enthusiasm in our work, we created a set of tools that addressed these fundamental areas The group developed the following four projects:
Hot Potato, a physical interface to make e-mail more tactile;
Goaltend, a kinetic, dynamic way of updating progress on a project;
Excelerator, a data input controller for Microsoft Excel modeled on gaming devices;
Typestra, a program that composes music in rhythm to your typing;
We see these tools as a starting off point for brainstorming new forms of interacting with computers in an office environment. Given the capabilities of the average personal work computer in 2009, we believe that technology can reconcile our need to work with our need to play in a way that ultimately makes us more productive, more inspired and more fulfilled. Over the course of the semester developing these projects, we realized that not only are these new tools possible, but achievable, and we would love to see them inspire a new generation of office tools that better reflect the modern worker.
ng. Hibee represents a new way of working, any time and anywhere.
We see these tools as a starting off point for brainstorming new forms of interacting with computers in an office environment. Given the capabilities of the average personal work computer in 2009, we believe that technology can reconcile our need to work with our need to play in a way that ultimately makes us more productive, more inspired and more fulfilled. Over the course of the semester developing these projects, we realized th